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| Dec 14, 2016 |
Change Log (Dec 14, 2016):
-Added support for Refractions in the Phong Lighting Model
-Changed the Phong Shader of Magenta Sphere to be completely refractive
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| Feb 17, 2016 |
Change Log (Feb 17, 2016):
-Added support for Reflections in the Phong Lighting Model
-Added Sphere 4 [Magenta Phong Shader] to demonstrate
-Changed the Phong Shader of Green Sphere to receive 100% of the reflections from other objects
-Changed the Phong Shader of Green Sphere to receive 100% of the reflections from other objects
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| Feb 16, 2016 |
Change Log (Feb 16, 2016):
-Added support for multiple Directional Lights
-Added second Directional Light casting down the negative-Y axis to demonstrate
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| Feb 9, 2016 |
-Fixed Phong specular reflection
-Converted Sphere 3 to White Constant Shader
-Deprecated Triangle geometry, to be added to Polygon later
Initial Scene:
Background Color: Dark Grey
1: Sphere centered at (-0.6, 0, 0) with a radius of 0.3 [Green Phong Shader]
2: Sphere centered at (0.2, 0, 0) with a radius of 0.075 [Red Phong Shader]
3: Sphere centered at (0.35, 0, 0) with a radius of 0.05 [White Phong Shader]
4: Triangle at (0.3, -0.3, -0.4), (0, 0.3, -0.1), and (-0.3, -0.3, 0.2) [Blue Phong Shader]
5: Triangle at (-0.2, 0.1, 0.1), (-0.2, -0.5, 0.2), and (-0.2, 0.1, -0.3) [Yellow Phong Shader]




