Last Updated: February 17, 2016
Change Log
Key
[C] Feature Completed
[I] Feature currently under development
[P] Feature's inclusion planned. Awaiting Development
[TBD] Feature to be included in future development
Input Formats
[C] Predefined Scene: All geometry, lights, etc. must be defined in the code
[TBD] OBJ File
[TBD] RIB File
[TBD] FBX File
Geometry
[C] Sphere
[P] Polygon (After Background Image)
[TBD] Polygon Mesh
[TBD] Point
[TBD] Line
[TBD] Curve
[TBD] Volume
Lights
[C] Ambient
[C] Directional
[TBD] Point
[TBD] Spotlight
[TBD] Area
Camera
[C] Static Position: Camera must be positioned at (0, 0, 1)
[C] Static Focal Plane: Camera must be focused on the origin
[C] Square Image Resolution: Height must be equal to Width
[TBD] Adjustable Position
[TBD] Adjustable Focal Plane
[TBD] Non-Square Image Resolution
[TBD] Near/Far Clipping Planes
[TBD] Focal Length Control
[TBD] Aperture Control
Shaders/Lighting Models
[C] Constant
[I] Phong (No Fresnel or Emission)
[TBD] Blinn
[TBD] Lambert
Output Formats
[C] ASCII Portable Pixel Map (.ppm)
[TBD] Joint Photographic Experts Group (.jpeg)
[TBD] Portable Network Graphics (.png)
[TBD] OpenEXR (.exr)
Additional Features
[P] Background Image (After Phong Lighting Model)
[TBD] Texture Maps (Diffuse, Specular, Emission)
[TBD] Normal/Bump Maps
[TBD] Displacement Maps
[TBD] Light Linking
[TBD] Animation (Keyframe and Procedural)
[TBD] Motion Blur
[TBD] Multi-Threading